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2011.02.10 *Thu

Patch 4.0.6 Hotfixes - February 9とか

昨夜のRaid中にものっっっっすごく気持ち悪くて、Trush中に吐きそうだった声をVentで流すという大失態をしてしまったsynakoです、こんばんは。

散々寝た方がイイと言ってもらったのに、Raid完走してHeroicまで行く始末・・・

おかげで今日もつらかった・・・


いい加減タイトルの内容を

元記事はMMO-Champよりこちら。


Patch 4.0.6 Hotfixes - February 9

Originally Posted by Blizzard (Source)
February 9
Classes
  • Haste is again properly increasing resource regeneration rates for applicable melee classes. This fix will require a realm restart to take effect. More information regarding the series of changes pertaining to this issue can be found on our General Discussion forum.

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • The root that the Frost talent Chilblains gives to Chains of Ice is now properly affected by diminishing returns and shares diminishing returns with other root effects.
  • Dark Transformation now increases pet damage by 60%, down from 80%.
  • Death Coil damage has been reduced by 15%.
  • The pet damage bonus from Shadow Infusion is now 6% per stack, down from 8%.

 Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
Dungeons & Raids
The Bastion of Twilight
  • Players are no longer instantly killed when auras are removed after defeating Cho'gall.
  • Players affected by Conversion during the Cho'gall encounter will gain the correct amount of Corrupted Blood, and the Corrupted Blood mechanics correctly trigger at the appropriate times.
  • Burning Twilight is now bound to the raid dungeon and cannot be taken outside of the instance to affect other players.

Blackwing Descent
  • Chimaeron no longer casts Caustic Slime on targets who are affected by Break. Chimaeron now casts Caustic Slime on a tank target if there are not enough players present without Break.

Deadmines
  • Players should no longer get disconnected when dying in the Vanessa Vancleef encounter on Heroic difficulty.

Shadowfang Keep
  • Deathstalker Adamant and Sorcerer Ashcrombe now have a gossip option for their respective factions to open the courtyard door while the Love is in the Air event is active.

Items
Professions
  • Orgrimmar and Stormwind Cooking and Fishing daily quests are again granting the proper skill-ups when turned in.



Haste Issue Causing Ability Errors - Update#2
Originally Posted by Bashiok (Source)
The Haste issue was hotfixed last night but unfortunately as all hotfixes are quick fixes on the live realms, there is some risk associated with them and a new bug has been introduced. We believe the extent is that rogues, druids, death knights, and hunters are now not earning resources from true haste (such as from gear). We expect to implement a fix late tonight or early tomorrow. Our apologies for any impact this may have on your regularly scheduled play.

[...] A hotfix for this issue has been applied but will require off-peak rolling restarts to pick up the change.



Transmute: Living Elements changes in 4.0.6
Originally Posted by Nethaera (Source)
I wanted to hop in and clarify and confirm there was in fact a change that was implemented with the patch that unfortunately did not make the patch notes.

The change actually adjusted the return on the transmutes so that you weren't getting spikes in the amount of items you'd get from the transmute. Instead, if you transmute over a period of time, the amount of the transmute return should even out.

So basically if you transmute on a regular basis, you should see a more regular return on the transmute vs. a spike in large returns. Transmutation specialists will almost always get a PROC when transmuting living elements.




Druids Tanking Bug
Originally Posted by Bashiok (Source)
After the designers looked into this issue more, there appears to be a pretty complex series of bugs that may have led to where we are now. I'll do my best to explain.

Early on in Cataclysm, it was concluded that druid tanks took too much damage and we deployed a hotfix to buff their armor through Thick Hide. Originally, we had thought that 4.0.6 was just updating the Thick Hide tooltip as well as the armor display on the character sheet for the earlier hotfix, but we think now that the armor buff itself was actually correctly applied with 4.0.6, and the previous hotfix had never taken hold properly.

The reason we missed this is because there is no easy way to know what your armor actually is when you can’t trust the tooltip – you have to have things beat on you and see how much damage you take. This test was tainted by a second bug however, where some druid characters were invisibly retaining the 12% damage reduction benefit of the obsolete Protector of the Pack talent. Even though we removed that talent, its effects were still benefitting some characters, and we didn't know who or how many. Again, there is no easy way to know if your druid was affected without a lot of testing. We knew about the Protector of the Pack bug but were hesitant to try and mess with it too much via hotfix since bear survivability was where we wanted it to be for those characters and we didn’t want to risk making anything worse. In any event, those characters appeared to be taking the correct amount of damage, so we thought the Thick Hide hotfix was successful. In reality, we think we were seeing the Protector of the Pack damage reduction and not the Thick Hide armor buff.

We believe the 4.0.6 patch finally removed the Protector of the Pack effects while finally getting the Thick Hide buff applied. Characters who had the Protector of the Pack benefit won’t see their survivability change much (they lost damage reduction while gaining armor), while characters who lacked that talent will see their survivability improve (they gained a lot of armor). The good news is that current bear survivability in 4.0.6 appears to be where we want it to be for everyone.

We’re still not 100% sure that the above explanation is what happened, but it seems consistent with our observations. Again, as of 4.0.6, bear armor should now be correct.



Patch後出過ぎだと言われていたUnholy DKが即Nerfですか、どの程度変わるんやろうこれ・・・
Trainsさんが泣いてそうだ。

Rog/DK/Dru/HntあたりでHasteがきちんと生きない(?)Bug、Hotfixは入れたみたいだけど摘要はResta後っぽい・・・
ってことは、今夜もRestaか!?


気になって調べてみると、案の定告知有り・・・



Rolling Realm Restarts - 02/10/2011

We will be performing rolling restarts on Thursday, February 10th, beginning at 05:00 AM PST. Downtime for each realm is expected to be minimal, and the overall process should conclude at approximately 06:00 AM PST. Oceanic restarts will begin at 12:00PM PST, and conclude at approximately 1:00pm PST.

Thank you for your patience.




毎度毎度の22時開始のResta・・・

Raid Timeを連日直撃されてご理解も糞も(ry

19:41CM(0)TB(0)EDIT

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synako

Author:synako
World of Warcraft
Proudmoore/Ally
Guild:Divine Wind
Babysynaps(Rog)
Babysynako(DK)
Babygilfy(Hnt)
Babyegg(Shm)
Babybaby(Pal)
Babybabe(Mag)
Babymoussy(Pri)
Babyvivian(Wlk)
Babymcbee(War)
Babyciuciu(Dru)



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