ニュースまとめ： Blizzard Posts on New Ink Traders, LFD, Tol Barad and more!
News Roundup: Blizzard Posts on New Ink Traders, LFD, Tol Barad and more!
By Miyari on 02/03/2011 at 3:51 PM Pacific
Today's topics include:
- Ink Traders Coming to Stormwind and Orgrimmar
- Improving Looking For Dungeon Queues
- "Linear" Cataclysm Leveling Content
- Potential Tol Barad Changes
- Improving Outland Leveling
...on Ink Traders Coming to Stormwind and Orgrimmar
...on Improving Looking For Dungeon Queues
TLDR: Blizzard needs to fix the long wait times on LFD and not just say "play a tank if you don't like it!"
We're still going to keep pushing to do better, to make things as balanced as possible, and to provide an epic and entertaining gaming experience. We just won't be able to do it overnight.
The Looking For Dungeon queue times are understood to be of issue for some people. If/when we find a better way to get you in to a dungeon quicker, we'll let you know.
...on "Linear" Cataclysm Leveling Content
Overall, we think we were successful in achieving those goals and making the leveling experience more story-driven, but we realize we may not have hit the nail perfectly on the head. For example, we've received a lot of feedback that suggests we made questing a bit too linear this expansion, and we're not in total disagreement. It's cool that your character has a visual impact on the world and can watch as key events unfold, sure, but sometimes it can feel a bit awkward when you're unable to explore content at your own pace because you're still locked to a particular phase. We also hear your concerns about cut-scenes, tradeskill nodes, and phasing in general.
We're taking all these criticisms in stride and will be using them to improve the questing experience for future expansions and, to an extent, future patches. When it comes to questing, it's matter of finding a good balance between story and gameplay, and that tightrope can be a hard one to walk. Your feedback keeps us from swaying too far in any one direction, though, so we greatly appreciate threads like this one. Keep it up.
...on Potential Tol Barad Changes
I'll try to answer for you what little I can. As I'm sure you've seen, we've made some smaller adjustments to Tol Barad to help some right now, but we know that these changes are just that, minor. That said though, we spent a lot of time developing Tol Barad and want to make sure that it is utilized and enjoyed as originally intended. We are continuing to discuss ways in which we can do this, but it's going to need additional development time. We do have some plans that we'd like to put into play, but I can't enlighten you on what those are as of yet and can only say that they will be done in the future at some point. Unfortunately, I can't give a better time table than that. I know that seems lacking, but Tol Barad is not "out of sight, out of mind for us."
Any information, however small, would be greatly appreciated as the community (as far as I can tell, and I've done some research) are very dissapointed with the current implementation of Tol Barad, and would love to see just a hint of Blizzard wizardry going on behind the scenes.
...on Improving Outland Leveling
Certainly some of the lessons we've learned in quest flow, mechanics, rewards, etc. could make Outland quests better, but we don't have any plans at this time to go back. And certainly not to slow the process down. While the Outland zones maybe aren't as awesome as Cataclysm zones, they definitely aren't horrible, and the speed at which you rocket through them certainly helps the majority hit their end game goals.
If you're finding the process of being a minor god squishing Outland creatures in your palm a little tedious, maybe find some ways to up the challenge. Pull a few more mobs at a time. Maybe even challenge yourself and add one more every time. Or how about every enemy you kill in under X seconds you remove one piece of gear. I don't know, I think there are things you can do to keep it interesting. If you have any you use and enjoy, share them!